博文

目前显示的是 二月, 2024的博文

Part: Mini Game1

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Question: In addition to the need to change the gameplay, the game's graphics and ICONS are too monotonous and inconsistent with the current style. Solution: I used existing materials to innovate. Make the game's ICONS and scenes look better.

Part: Mini Game1

Testing and feedback: The game was too monotonous and unchallenging. It's also very playable. Solution: The teacher suggested to refer to the "mahjong elimination" game: match elimination in overlapping mahjong. Look for tutorials to eliminate the game for the initial game version

Part: Mini Game1

I added the game from the demo to the current version.

Part: Scene UI Drawing

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Use bottom to jump between game scenes. And all the current scenarios are linked. The game can run normally. Added an event where cats appear after placing food. At the same time, the picture optimization of individual scenes is carried out.

Part: Scene UI Drawing

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It's still about creating and optimizing the scene and ui.

Part: Scene UI (bottom function)

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I completed the following page: Game story (dialogue between characters, click the arrow to achieve the flow of dialogue) Hospital home page (popup required for each icon. For example: Manuals, stores, Settings) Community selection page Grass pages within the community Problems encountered: The production of dialogue function: the production of a speaking effect, the dialogue process needs to print the content verbatim Solution: The creation of the dialog function: The TextAnimator code in the plug-in is used to complete its function, mainly printing the content of the Text word for word. Edit 11 dialog, by closing and opening the dialog to achieve.

Part:Scene UI

I made the login, loading, story start page in unity. And the simplest jump is done by using bottom.

Part:UI

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I drew the ICONS needed for the game.