博文

目前显示的是 三月, 2024的博文

Part:Term Presentation

  Status: 1.Art concept Complete 2.UI Complete 3.Scene Build 8/10 4.Basic fuction, animation 8/10 5.mini game 1 Complete 6.mini game 2 Complete 7.mini game 3 Start Soon 8.score systerm In Process 9.capture information system In Process Based on what has been completed, the summary shows what is currently available in the game. Test feedback: When the characters talk, the characters are placed in the center, or the two sides alternate.

Part: Filing System

Create points and cat type archives: Use unity's PlayerPrefs to save the number and type of cats in the operating room and cats in the return. Question: Archived information takes precedence, no cat's name, community number, weight, number of teeth, pregnancy or not, sex information The solution: These features need to be added in the future to achieve complete storage, and data recovery to ensure the flow of play.

Part: Mini Game 2

Added bar. And the different colors represent the rules of the game. Players can quickly understand the rules of the game. Modify to slider capture, set the slider in the green area to capture the successful area. No failure. In the green zone. If the capture fails or succeeds, the UI is displayed and the cat information is refreshed. Problems : Setting up the area to capture success needs to be challenging Testing and feedback: Able to provide clear feedback on success and failure zones. Solution: Reduced success zone

Part: Mini Game2

 Based on last week's feedback and solutions. I found a suitable reference video online. And intend to join the game.

Part:Mini Game2

Testing and feedback: The cat is moving, not giving the player a clear idea of what to do next and how to win the game. Solution: Add a bar to let the player know how the game works.

Part:Mini Game2

 The speed of the random slider, press the capture net will go up, if you just touch the cat, capture success, pop up the corresponding UI, refresh the cat information。

Part: Mini Game1

图片
By randomly determining the number of cat cards, ensure that each cat card is an integer multiple of 3, so that all can be completely eliminated, and create a stacking effect, requiring the upper cards to gradually display the lower cards. The selected cards are added to the grid below, which detects if there are 3 identical cards present at the time of addition, if they are eliminated, and rearranged, if all cards are eliminated, the game wins, if the grid is filled, the game loses. Added more Settings to set the difficulty of the game based on these parameters, including the width and height of the random card generation, the number of cat spawns, and border representing the distance of the game border inside the generated card to prevent spawns from going outside the interface. The game's success and failure scenarios are also created